• Digital Trends digs into the visual spectacle of Aquaman, the DC Universe’s highest-grossing movie ever, with the VFX team at Method Studios. Read more about their work here.

    February 4, 2019


  • This new 2 Chainz music video directed by Biscuit’s Andreas Nilsson is actually part of Expensify’s Super Bowl campaign. Find out more at Fast Company and stay tuned for a spot during the Big Game.

    January 28, 2019


  • Exciting news from Epic Games this week as they welcome 3Lateral, the leading developer of digital humans technology and content, to the Epic team. Read more about the news at TechCrunch.

    January 24, 2019


  • Adweek’s Ad of the Day today is this zany Barclaycard spot directed by Biscuit’s Jeff Low, featuring real-life small business The Crystal Barn. Check it out here.

    January 23, 2019


  • fxguide goes behind the scenes of Welcome to Marwen with director Robert Zemeckis and VFX supervisor Kevin Baillie of Method Studios, saying that the film has “significantly advanced the art of digital humans.” Read more here.

    January 10, 2019


  • Today on the Cinefex blog: hear from Epic Games’ Marc Petit on how real-time technology is making better movies, with innovative use cases from Halon, Framestore, Method, and the Fox VFX Lab.

    January 2, 2019


  • Congrats to all of our clients whose technology and creativity contributed to the films on this year’s Oscars VFX short list! See you at the bake off in January!

    December 17, 2018


  • For Vulture’s “Lights, Camera, CGI” series, they spoke to 35 leading VFX artists and directors about the hardest VFX shots they ever pulled off - including Method’s Kevin Baillie. Check out his comments here on creating an imaginary world for Robert Zemeckis’ Welcome to Marwen.

    December 13, 2018


  • Little Black Book talks to the man behind the NFL’s beloved “Celebrations to Come” campaign, Biscuit director Aaron Stoller, about working with athletes and getting great comedy. Read more here.

    December 6, 2018


  • Today Epic Games announced a new online store for PC and Mac, providing developers with an 88/12% revenue share and giving them a direct relationship with creators and players through Epic’s Support-A-Creator program. Read more about the news on The Verge.

    December 4, 2018