• If you love the VR interactive adventure ‘Virtual Virtual Reality’ you’re not alone! Visit Road to VR to hear about how the team at Tender Claws designed the game.

    June 19, 2018


  • Method Studios’ creative director John Likens shares his insights on the future of title design in our binge-watching culture for Little Black Book. Read more here, and check out his work on the Godless titles nominated at Cannes Lions.

    June 15, 2018


  • PostPerspective talks to Stereo D’s stereo producer and stereographer duo for ‘Solo: A Star Wars Story’ about how they realized Ron Howard’s 3D vision for the film. Read more here.

    June 15, 2018


  • We fueled up on Slurp Juice at Epic Games’ Fortnite Pro Am, met with friends at the IndieCade pop-up, checked out Supersphere’s immersive live solutions for esports, played the upcoming AR game “Tendar” from Tender Claws, and much, much more. Fun times at E3 2018!

    June 14, 2018


  • Method Studios delivered around 300 VFX shots on Fox’s hit ‘Deadpool 2,’ as well as the opening titles and main-on-ends. Visit CGSociety for more details on the VFX work, and Animation Magazine for info on the titles.

    June 1, 2018


  • Feeling a little grumpy? Adam & Eve has some advice for you in this hilarious spot directed by Biscuit’s Michael Downing. Creativity named it an Editor’s Pick.

    May 18, 2018


  • Wired goes behind the scenes with Method Studios’ Daryl Sawchuk, the studio’s animation director on Black Panther, to learn how they brought the suits for Black Panther and Killmonger to life. Check out the exclusive video here.

    May 15, 2018


  • In CGW Magazine, hear from Shotgun Software’s Lee Hollingworth about how a good VFX pipeline goes hand in hand with strong production security.

    May 15, 2018


  • “Virtual Virtual Reality,” the award-winning VR game from Tender Claws, is expanding on to new platforms including the Oculus Go, Lenovo Mirage Solo, and Samsung Gear VR! Find out more at VRFocus.

    May 8, 2018


  • Peugeot’s latest programmatic digital out-of-home campaign, run by Kinetic, taps a new integration between Broadsign’s Reach SSP and OutMoove’s DSP. Read more on MediaPost.

    May 7, 2018